
As big as Warship Gunner 2 gets, and it gets damn big, it still focuses on having fun in the fights themselves. Plasma and laser weapons become available and along with that, the gameplay gets a bit of an arcade feel. Even though the game may start off in the beginning of an alternate-universe WWII era, the upgrades and options quickly go past that to modern times and beyond.


It's easy to get lost here and it gets crazier with the different ships and submarines to trick out. And that may be null and void because of this super-hot new engine that's almost out of R&D. Just don't put on too much or else you'll lose speed. But if you want to attract attention and fight while on the run, the heavy guns will go on the back. If you're planning to perform rush attacks against weak enemies, then load up the front. After getting a new weapon or engine or radar system, it's a geeky thrill to figure out where on your current boat you're going to put it or maybe you'll scrap the whole thing and start from scratch. If you're a fan of tweaking a setup to get the most performance out of it, then the design aspect of the game is where it's at. And when you start to develop airplanes that can be launched from the deck, you'll often order half a dozen planes at once with the cheap prices and loads of variations. There are times when you'll have baby steps in upgrades and others will be quantum leaps in performance. The next step up from your two-barrel torpedo launcher may be a three-barrel option, but when you have enough cash to go for the seven-barrel option and all points in between, you'll simply go for that (and in the process pick up five upgrades in one go). If that number of parts is still overwhelming, keep in mind that many of them are such small increments that they're practically redundant.
#Naval ops warship gunner 2 for pc upgrade
With an easy tech tree layout it's always a snap to see what the next upgrade will be, if you can afford it, and how many turns it will take to research before you can snap it into a new design and go to war.

With 1500 parts that can be developed, it can certainly look overwhelming, but deciding on the next piece of gear that you absolutely have to have is pretty simple. And this research is funded by finishing up missions in the regular story mode or the Training which is simply all of the missions that you've already passed. Getting a better ship is all about making it yourself from parts that you create through research and development. Within a couple of missions the game gets up to speed and everything clicks. And at the end of that you get a ship that's slowly trudges through the water as it tries to shoot bullets that are barely more effective than getting the sailors to throw some rocks from the deck. To get up to speed, there are almost two hours of tutorials to get through. But take heart: there's a pretty hefty refund at the end of it. In fact, they're about as much fun as doing your taxes. Five main categories of ships can be found that are destroyer, cruiser, battleship, aircraft carrier, and battle carrier.But first there are some formalities to take care of that aren't so interesting. In the World War II mode, technologies available according to WWII warships, whereas normal mode keeps more advanced technology, including science-fiction weapons.Īfter completing the missions, the player earns points and money that can be used to purchase ship parts, weapons, and other equipment. Normal mode or the World War II mode is playable modes with distinct scenarios. The player must select the faction wisely as it affects the ship types and characteristics of the ship available to him. The player has a choice between four nationalities that include America, British, Japanese, and German.

The world is at war between two main factions such as the Empire and the Freedom Forces. All through the game, the player commands an individual ship with the mission to complete shooting objectives. Naval Ops: Warship Gunner is an Adventure, Simulation, Vehicular Combat, Single-player, and Multiplayer video game developed by Microcabin.
